/*
 * The MIT License (MIT) Copyright (c) 2013 AlgorithmX2 Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software
 * without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions: The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.implementations.items;

import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

/**
 * Implemented on a {@link Item}
 */
public interface IStorageComponent {

    /**
     * This isn't necessarily the same as if you make a storage cell out of it, but all of AE's default cells do it that
     * way, its currently only used for the condenser.
     *
     * @param is item
     * @return number of bytes
     */
    int getBytes(ItemStack is);

    /**
     * Just true or false for the item stack.
     *
     * @param is item
     * @return true if item is a storage component
     */
    boolean isStorageComponent(ItemStack is);
}
